THE DOCTOR Point Total: 740 ATTRIBUTES ST: 14 DX: 15 IQ: 19 HT: 13 ADVANTAGES Time Lord (Temporal Inertia, Telepathy Power 4, Racial Skills: Telesend at IQ, Telerecive at IQ, Mind Shield at IQ-1; Time Lord Regeneration; DX+2, IQ+3, HT+3, Respiratory Bypass, Time Link, Extended Lifespan x9); Appearance: Attractive; Acute Taste and Smell +2; High Pain Threshold; Charisma +4, Mathematical Ability; Intuition; Resourceful Pockets; Quick Gadgeteering (see Gurps SUPERS); Extraordinary Luck; Danger Sense, Strong Will +5. DISADVANTAGES Curious (Insatiably); Overconfidence; Enemy (The Master, 6 or less); Enemy (Daleks, 6 or less); Enemy (Time Lords, 6 or less); Sense of Duty to people in need; Sense of Duty to Companions; Stubbornness. SKILLS Telesend-19, Telereceive-19, Mind Shield-18, Fencing-14, Broadsword-14, Beam Weapons (stazer)-17, Crossbow-14, Musical Instrument (recorder)-17, Singing-13, Carousing-12, Climbing-15, Carpentry-18, Geology-17, Meteorology-17, Cartography-17, Engineer (Chemical)-20,(Civil)-20, (Mechanical)-20, (Starships)-20,(TARDIS)-19, Electronics (Computer)-18,(Force Fields)-18, (TARDIS)-18, (Robotics)-19, Electronics Operation (Transmat)-18,(Communications)-18, (Sensors)-18, (Security Systems)-18, Metallurgy-17, Vacc Suit-19, Free Fall-15, Gambling-18, Games-19, Leadership-18, Agronomy-18, Botany-17, Ecology-17, Xenology-19, Xenobiology-18, Zoology-18, Physician (Gallifreyan)-18, (Human)-18, Psychology (Human)-19, Traps-18, Chemistry-19, Mathematics-22, Physics-22, Temporal Physics-22, Performance-18, Disguise-18, Acting-18, Lockpicking-19, Stealth-18, Shadowing-18, Archaeology (Earth)-17, Politics-18, History (Galactic)-20, (Earth)-20, (Gallifreyan)-20, Astrophysics-16, Sports (Cricket)-15, Streetwise-18, Computer Programming-19, Computer Operation-19, Brawling-15, Karate (Venusian Aikido)-15, Judo (Venusian Aikido)-15, Piloting-(Small Airplanes)-14, (Helicopters)-14 (Starships)-14, Astrogation-18, Driving (Car)-15, Temporal Operation (TARDIS)-20, Boating-14, Merchant-18, Fast-talk-20, Diplomacy-19, Savoir-Faire-19, Sleight of Hand-15, Running-11, Swimming-15, Cryptanalysis-22, Hypnotism-16, Linguistics (Universal)-17, Occultism-18, Research-18, Area Knowledge (Earth)-19, (Gallifrey)-19, (Mutter's Spiral)-19, Holdout-18, Guns (Pistol)-10 (default). EQUIPMENT (in 7th incarnation) Umbrella (dmg cr 1d-2 thrust, cr 1d-3 swing, breaks on a roll of 6 on any attack) (at least insofar as it's main function is concerned...) Sonic Screwdriver [Only in the Fox movie - Ian McDonald] HUGE Handkerchief TARDIS TARDIS Key TARDIS Tool Kit 950-year diary Bag of jelly babies Innumerable objects (some useful, some not) in his pockets. If you think of anything else that should be on here, please let me know. Allen