Rifts: Doctor Who ============== This is the part where I tell all you Rifts fans who don’t know about Doctor Who how to use the RCCs and Tardises and stuff. It’s also the part where I tell Doctor Who fans about Rifts, get the Rifts RPG book from Palladium Books. Finally, it’s the part where I tell DW/Rifts fans how to incorporate DW characters into Rifts. Doctor Who is the longest running science fiction program ever. It ran thirty years. It’s a bout a character who calls himself the Doctor. He is a rogue from a race called the Time Lords. They are the first humanoid race in their dimension, and have developed time travel technology. They have, however, decided not to interfere with most of time, because of the grandfather syndrome( you could go back in time and kill off your own grandfather, causing you to never have existed, causing you to have never killed your grandfather, etc.). The Doctor got bored with this existence, and has since left Gallifrey, their home planet, to travel the universe, helping people. The Time Lords have, at times, had to discipline him for meddling, but have generally accepted his behavior. He also has a tendency to collect companions, between one and three at a time. If you want to fit a Time Lord into your games, here are some tips. One, get a nemesis, preferably another Time Lord. Second, Tardises can be used to break the dimensional barrier from the vortex and enter another dimension. This is very risky and only has a 10% chance of success, if the tardis fails, it will get shot into a random time or place in it’s home dimension. If it succeeds, it only has a 1% chance of getting back each time the tardis tries to. Also, NEVER try to steal a tardis. Even if you do take it over, it will probably be mad at you and function with +30% chance to screw up, plus the Time Lords will be after you, and they’ll get you, when they do act, they’re tough.